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        <title>Meta-MorphOS</title>
        <description></description>
        <link>https://www.meta-morphos.org</link>
        <lastBuildDate>Thu, 27 Aug 2026 23:43:14</lastBuildDate>
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            <url></url>
            <title>Meta-MorphOS</title>
            <link>https://www.meta-morphos.org</link>
            <width>90</width>
            <height>30</height>
            <description>WArmUP</description>
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            <title>Stylos 3.1: header, footer and watermark are composed on the page</title>
            <link>https://www.meta-morphos.org/article.php?sid=4455</link>
            <description><![CDATA[<p><span style="font-size: 0.9rem;"><strong>Papiosaur</strong>&nbsp;updates his native MorphOS word processor: <strong>Stylos&nbsp;3.1</strong>. Two versions have followed 2.9, and both turn around the page itself.</span></p>
<p><span style="font-size: 0.9rem;">Headers and footers are now <strong>composed on the page</strong>: a click in the margin puts the cursor there, bold, italic and the font size apply as they do in the body, and a <strong>logo</strong> is resized by pulling its handles. Above all, it all <strong>reaches the exported PDF and the paper at last</strong>. The <strong>watermark</strong> is set from a single dialog that shows what the document already carries, how faded it is has become a slider, and it is written to RTF, ODT and DOCX.</span></p>
<p><span style="font-size: 0.9rem;"><strong>3.1</strong> stays on the page: a header can say &ldquo;Page 3 of 12&rdquo; and can be <strong>left off the first page</strong>, for a title page or a letterhead. <strong>Document properties</strong> (title, author, subject, keywords) arrive and fill in those of the PDF. The <strong>table of contents</strong> starts a page of its own, the exported PDF carries a <strong>bookmark panel</strong>, and its entries lead to the heading they name.</span></p>
<p><span style="font-size: 0.9rem;">The rest clears everyday annoyances: shortcuts for paragraph styles (Ctrl+0 to Ctrl+3, Ctrl+T), .readme files listed on Open, footnote marks taking the typeface of their paragraph, saving over a document in another format no longer producing &ldquo;letter.docx.odt&rdquo;, and headers of RTF files written by LibreOffice read at last.</span></p>
<p><span style="font-size: 0.9rem;">The demo version lets you open, edit and import; saving, exporting and printing require the registered version &mdash; 39.90&nbsp;euros for Stylos, or 69.90&nbsp;euros for the Sigma&nbsp;+&nbsp;Stylos&nbsp;+&nbsp;IPP-Office bundle.</span></p>
<p><span style="font-size: 0.9rem;">Visit <a href="https://www.papio-software.com" target="_blank" rel="noopener">the official website</a> or <a href="https://www.morphos-storage.net/?find=stylos" target="_blank" rel="noopener">the dedicated webpage on MorphOS-Storage</a>.</span></p>
<center><span style="font-size: 0.9rem;"><img src="https://www.morphos-storage.net/Office/WordProcessor/Stylos_3.1.png" alt="Stylos 3.1" width="272" height="200" /></span></center>]]></description>
            <author>papiosaur</author>
            <pubDate>Mon, 24 Aug 2026 18:40:15</pubDate>
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            <title>Stratagus 3.3.3: Warcraft I and II get their picture and sound back</title>
            <link>https://www.meta-morphos.org/article.php?sid=4454</link>
            <description><![CDATA[<p><span style="font-size: 0.9rem;"><strong>Stratagus</strong> goes back to the workshop. <strong>BeWorld</strong> returns to his port of the free real-time strategy engine &mdash; the one that runs <em>Warcraft</em> and <em>Warcraft II</em> from the original game data &mdash; and puts it back on MorphOS-Storage as <strong>3.3.3</strong>.</span></p>
<p><span style="font-size: 0.9rem;">The overhaul is a real one: <strong>picture and sound are fixed</strong>, an <strong>OpenGL renderer</strong> arrives, and the separate executables are folded into one. The engine was tried with the first Warcraft and Warcraft&nbsp;II in their GOG editions; the game data goes into a &ldquo;wc1&rdquo; or &ldquo;wc2&rdquo; directory as appropriate.</span></p>
<p><span style="font-size: 0.9rem;">Requires SDL2 and an up-to-date TinyGL. A 2&nbsp;MB archive.</span></p>
<p><span style="font-size: 0.9rem;">Visit <a href="https://www.morphos-storage.net/?id=2363278" target="_blank" rel="noopener">the dedicated webpage on MorphOS-Storage</a>.</span></p>
<center><span style="font-size: 0.9rem;"><img src="https://www.morphos-storage.net/Games/Strategy/Stratagus_3.3.3.png" alt="Stratagus" width="248" height="200" /></span></center>]]></description>
            <author>papiosaur</author>
            <pubDate>Sun, 23 Aug 2026 10:09:44</pubDate>
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            <title>GL-117 1.3.2: air combat lands on MorphOS</title>
            <link>https://www.meta-morphos.org/article.php?sid=4453</link>
            <description><![CDATA[<p><span style="font-size: 0.9rem;"><strong>Papiosaur</strong> uploads <strong>GL-117 1.3.2</strong> to MorphOS-Storage, a port of the air combat flight simulator by <strong>Thomas A. Drexl</strong>. Fighter, ground attack and escort missions, about fifteen aircraft, generated terrain with relief, clouds and smoke.</span></p>
<p><span style="font-size: 0.9rem;">Nothing else to download: 3D models, music, sounds, textures and mission maps all sit in the archive. The game opens in an 800&times;600 window with antialiasing off, and all of that can be changed from the in-game options. A joystick is used if one is plugged in.</span></p>
<p><span style="font-size: 0.9rem;">Requires MorphOS&nbsp;3, sdl2.library, sdl2_mixer.library and tinygl.library, and about 8&nbsp;MB of disk space. Released under the GPL. A 2.5&nbsp;MB archive.</span></p>
<p><span style="font-size: 0.9rem;">Visit <a href="https://www.morphos-storage.net/?id=2468017" target="_blank" rel="noopener">the dedicated webpage on MorphOS-Storage</a>.</span></p>
<center><span style="font-size: 0.9rem;"><img src="https://www.morphos-storage.net/Games/Simulation/GL-117_1.3.2.png" alt="GL-117" width="257" height="200" /></span></center>
<p>&nbsp;</p>]]></description>
            <author>papiosaur</author>
            <pubDate>Sun, 23 Aug 2026 08:40:38</pubDate>
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            <title>Pragtical 3.9.0: George Sokianos updates his code editor</title>
            <link>https://www.meta-morphos.org/article.php?sid=4452</link>
            <description><![CDATA[<p><span style="font-size: 0.9rem;"><strong>George Sokianos</strong> uploads <strong>Pragtical 3.9.0</strong> to MorphOS-Storage, a lightweight code editor written in Lua on top of SDL3. It grew out of a fork of <em>Lite XL</em>, itself a fork of <em>lite</em>, with a stated bias: practical rather than minimalist. Project-wide search, settings pages, file encoding handling and plugins.</span></p>
<p><span style="font-size: 0.9rem;">The port to MorphOS&nbsp;3 and AmigaOS&nbsp;4.1&nbsp;FE was <strong>rebuilt from scratch</strong> rather than adapted from his Lite XL port. File encoding detection now goes through uchardet, and threads, process monitoring and the event system were written for the occasion: the older port had none of them.</span></p>
<p><span style="font-size: 0.9rem;">This release follows the official 3.9.0 and comes a month after the first port, with a few improvements and fixes. A 3&nbsp;MB archive.</span></p>
<p><span style="font-size: 0.9rem;">Visit <a href="https://www.morphos-storage.net/?id=2468015" target="_blank" rel="noopener">the dedicated webpage on MorphOS-Storage</a>.</span></p>
<center><span style="font-size: 0.9rem;"><img src="https://www.morphos-storage.net/Development/Tools/Pragtical_3.9.0.png" alt="Pragtical" width="311" height="200" /></span></center>]]></description>
            <author>papiosaur</author>
            <pubDate>Sun, 23 Aug 2026 08:39:15</pubDate>
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            <title>Image2PDF 2.11: the printing side is fixed</title>
            <link>https://www.meta-morphos.org/article.php?sid=4451</link>
            <description><![CDATA[<p><span style="font-size: 0.9rem;"><strong>Bernd Assenmacher</strong> uploads <strong>Image2PDF 2.11</strong> to <strong>MorphOS-Storage</strong>, his converter between images and PDF (JPEG, PNG, BMP, IFF/ILBM, GIF, TIFF, PCX), with rotation, scaling, page formats and printing.</span></p>
<p><span style="font-size: 0.9rem;">This release takes care of the print dialog: a fault in the target requester is fixed, and a possible crash on pressing the print button is gone. Added to it is a <strong>margin setting</strong>, on top of the scaling factor, when using rotate and scale in high quality.</span></p>
<p><span style="font-size: 0.9rem;">Still released as &ldquo;Keymailware&rdquo;: free, donation optional. A 6&nbsp;MB archive.</span></p>
<p><span style="font-size: 0.9rem;">Visit <a href="https://www.morphos-storage.net/?id=2468014" target="_blank" rel="noopener">the dedicated webpage on MorphOS-Storage</a>.</span></p>
<center><span style="font-size: 0.9rem;"><img src="https://www.morphos-storage.net/Graphics/Convert/Image2PDF_2.11.png" alt="Image2PDF" width="253" height="200" /></span></center>]]></description>
            <author>papiosaur</author>
            <pubDate>Sun, 23 Aug 2026 08:37:48</pubDate>
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            <title>Jazz² Resurrection 3.8.0: the green rabbit runs on MorphOS</title>
            <link>https://www.meta-morphos.org/article.php?sid=4450</link>
            <description><![CDATA[<p><span style="font-size: 0.9rem;"><strong>BeWorld</strong> uploads <strong>Jazz&sup2; Resurrection 3.8.0</strong> to MorphOS-Storage, a port of the C++ rewrite of <em>Jazz Jackrabbit 2</em>, the Epic platform game of 1998. This is not emulation: the game was reprogrammed from scratch by <strong>Dan R.</strong>, and it is that native engine running here.</span></p>
<p><span style="font-size: 0.9rem;">Requires MorphOS&nbsp;3.20 and a 3D card with at least 64&nbsp;MB of video memory. The original game files are needed, but <strong>the shareware version and its three levels ship inside the archive</strong>, so there is something to play straight away. Network play is disabled and a few effects are still imperfect. A 24&nbsp;MB archive.</span></p>
<p><span style="font-size: 0.9rem;">Visit <a href="https://www.morphos-storage.net/?id=2468016" target="_blank" rel="noopener">the dedicated webpage on MorphOS-Storage</a>.</span></p>
<center><span style="font-size: 0.9rem;"><iframe style="width: 361px; height: 200px;" src="https://www.youtube.com/embed/xTbrxBRi53o" width="268" height="150" allowfullscreen="allowfullscreen"></iframe></span></center>]]></description>
            <author>papiosaur</author>
            <pubDate>Sun, 23 Aug 2026 08:22:44</pubDate>
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            <title>MorphUAE 1.1, Amiga emulation that remembers your floppies</title>
            <link>https://www.meta-morphos.org/article.php?sid=4448</link>
            <description><![CDATA[<p><span style="font-size: 0.9rem;"><strong>Stefan Blixth</strong> (OnyxSoft) is back on <strong>MorphOS-Storage</strong> with <strong>MorphUAE&nbsp;1.1</strong>, his <strong>MUI</strong>-dressed variant of <em>E-UAE</em>. Three weeks after 1.0, this update leaves the emulation alone and goes after everything that surrounds inserting a floppy.</span></p>
<p><span style="font-size: 0.9rem;">Requesters now remember the ADF file and the path picked <strong>for each drive</strong>, and several images can be dropped at once: they spread themselves across the drives. A drive's LED turns <strong>blue</strong> when an image is mounted in it, and the window title shows the one currently active.</span></p>
<p><span style="font-size: 0.9rem;">The reset button opens a popup menu that switches the emulated machine, and virtual devices are now fully freed on the way. Add to that <strong>saving and loading savestates straight from the GUI</strong>, <em>tooltype</em> support to tune the emulation, and an <em>-overscan</em> option on the command line.</span></p>
<p><span style="font-size: 0.9rem;">A 2&nbsp;MB archive, for MorphOS&nbsp;3.x. More of the author's software for MorphOS and AmigaOS can be found at <a href="http://www.onyxsoft.se/" target="_blank" rel="noopener">onyxsoft.se</a>.</span></p>
<p><span style="font-size: 0.9rem;">Visit <a href="https://www.morphos-storage.net/?id=2468012" target="_blank" rel="noopener">the dedicated webpage on MorphOS-Storage</a>.</span></p>
<center><span style="font-size: 0.9rem;"><img src="https://www.morphos-storage.net/Emulation/MorphUAE_1.1.png" alt="MorphUAE 1.1" width="230" height="200" /></span></center>]]></description>
            <author>papiosaur</author>
            <pubDate>Wed, 19 Aug 2026 12:45:35</pubDate>
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            <title>AmiArcadia 36.60 emulates the consoles everyone forgot</title>
            <link>https://www.meta-morphos.org/article.php?sid=4447</link>
            <description><![CDATA[<p><span style="font-size: 0.9rem;"><strong>AmiArcadia</strong> reaches version&nbsp;36.60 on <strong>MorphOS-Storage</strong>. Written by <strong>James Jacobs</strong> and ported by <strong>Stefan Haubenthal</strong>, this emulator takes care of the Signetics&nbsp;2650 machines nobody else supports: the <em>Emerson Arcadia&nbsp;2001</em> family, the <em>Interton VC&nbsp;4000</em> family, the <em>Elektor TV Games Computer</em>, the Signetics <em>Instructor&nbsp;50</em> trainer and <em>TWIN</em> minicomputer, the Zaccaria coin-ops (<em>Astro Wars</em>, <em>Galaxia</em>, <em>Laser Battle</em>, <em>Lazarian</em>) and the AY-3-8500 Pong consoles.</span></p>
<p><span style="font-size: 0.9rem;">It doubles as an assembler, disassembler and debugger, with CPU tracing, gameplay recording and playback, network play, palette, memory and sprite editors, Scale2x/3x/4x and HQx filters, and an interface translated into nine languages, French among them.</span></p>
<p><span style="font-size: 0.9rem;">A 10&nbsp;MB archive, requires <strong>ReAction</strong>.</span></p>
<p><span style="font-size: 0.9rem;">Visit <a href="https://www.morphos-storage.net/?id=2468010" target="_blank" rel="noopener">the dedicated webpage on MorphOS-Storage</a>.</span></p>
<center><span style="font-size: 0.9rem;"><img src="https://www.morphos-storage.net/Emulation/AmiArcadia_36.60.png" alt="AmiArcadia 36.60" width="353" height="200" /></span></center>]]></description>
            <author>papiosaur</author>
            <pubDate>Wed, 19 Aug 2026 12:44:13</pubDate>
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            <title>MCE 15.62 opens the saved games of 126 Amiga classics</title>
            <link>https://www.meta-morphos.org/article.php?sid=4446</link>
            <description><![CDATA[<p><span style="font-size: 0.9rem;"><strong>MCE</strong> -- the <em>Multi-game Character Editor</em> -- moves to version&nbsp;15.62 on <strong>MorphOS-Storage</strong>. Written by <strong>James Jacobs</strong> and ported by <strong>Stefan Haubenthal</strong>, it opens the characters, saved games, levels, graphics and high-score tables of <strong>126 classic games</strong>, from <em>Dungeon Master</em> to <em>Syndicate</em>, by way of <em>Bard's Tale</em>, <em>Cannon Fodder</em>, <em>Eye of the Beholder</em>, <em>Pinball Dreams</em>, <em>Pirates!</em>, <em>Speedball</em> and <em>Ultima</em>.</span></p>
<p><span style="font-size: 0.9rem;">This release extends two editors: in <em>Demon's Winter</em>, a character's deity becomes editable; in <em>Syndicate</em>, the hour, the day and the year do. The <em>Faery Tale Adventure</em> editor now shows the game's own artwork in its window.</span></p>
<p><span style="font-size: 0.9rem;">Open source, a 5&nbsp;MB archive, requires <strong>ReAction</strong>.</span></p>
<p><span style="font-size: 0.9rem;">Visit <a href="https://www.morphos-storage.net/?id=2468011" target="_blank" rel="noopener">the dedicated webpage on MorphOS-Storage</a>.</span></p>
<center><span style="font-size: 0.9rem;"><img src="https://www.morphos-storage.net/Games/Editor/MCE_15.62.png" alt="MCE 15.62" width="229" height="200" /></span></center>]]></description>
            <author>papiosaur</author>
            <pubDate>Wed, 19 Aug 2026 12:41:04</pubDate>
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            <title>AmigaGPT 3.1.0 gives artificial intelligence an OpenVox voice</title>
            <link>https://www.meta-morphos.org/article.php?sid=4445</link>
            <description><![CDATA[<p><span style="font-size: 0.9rem;"><strong>Cameron Armstrong (Nightfox)</strong> uploads version&nbsp;3.1.0 of <strong>AmigaGPT</strong>, his MUI artificial-intelligence client, to <strong>MorphOS-Storage</strong>. The program talks to the models of <strong>OpenAI</strong>, <strong>Google Gemini</strong>, <strong>Anthropic Claude</strong> and <strong>xAI Grok</strong>, produces text and images, keeps the conversation history and offers an ARexx port so other programs can use it.</span></p>
<p><span style="font-size: 0.9rem;">This release adds <strong>speech through an OpenVox server</strong>, and above all fixes what got in the way: no more console windows opening for nothing, requester text now wraps to fit, the status bar no longer trails a stray character, the Edit menu items stay disabled until the input field has the keyboard focus, the loading bar resets once loading is done, and a speech error no longer crashes the program.</span></p>
<p><span style="font-size: 0.9rem;">Visit <a href="https://www.morphos-storage.net/?id=2468008" target="_blank" rel="noopener">the dedicated webpage on MorphOS-Storage</a>.</span></p>
<center><span style="font-size: 0.9rem;"><img src="https://www.morphos-storage.net/Misc/AmigaGPT_3.1.0.png" alt="AmigaGPT 3.1.0" width="268" height="200" /></span></center>]]></description>
            <author>papiosaur</author>
            <pubDate>Wed, 19 Aug 2026 12:40:00</pubDate>
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