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Pages showed since 06/01/2019 : 9 745 669

  • Nb of members 346
  • Nb of articles 2 491
  • Nb of forums 24
  • Nb of topics 13
  • Nb of reviews 0

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Flare 1.08 ported by tolkien

tolkien has just ported Flare 1.08 for MorphOS, a game engine built to handle a very specific kind of game: single-player 2D action RPGs

Visit the dedicated webpage on MorphOS-Storage.

Visit the official website.

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Pekka Kana 2 ported by BeWorld

BeWorld has just ported Pekka Kana 2, a game by Janne Kivilahti ported to SDL2 by Danilo Lemos. It's a jump 'n run game made in the spirit of old classic platformers such as Super Mario, Sonic the Hedgehog, Jazz Jackrabbit, Super Frog and so on.

Visit the dedicated webpage on MorphOS-Storage.

See all ports realized by BeWorld.

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The Widow 1.10 realized by Templario

Templario has updated his new "Point and Click" scary adventure game called The Widow written in the Hollywood programming language.

This new version add the support of new languages, German and Italian, bugs fixes and new little improvements for example:

  • The Bath Girl doesn't showed naked when you take some object from her
  • The paranormal atmosphere improved.

Go to the dedicated page on MorphOS-Storage.

See all projects realized by Templario.

Go to MorgueSoft website.

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Zelda Navi's Quest ported by BeWorld

BeWorld has just ported Zelda Navi's Quest, a Zelda clone.

Visit the dedicated webpage on MorphOS-Storage.

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News ports by BeWorld and BSzili

BeWorld with the help from BSzili have ported two new shooter 3D for MorphOS:

See all ports realized by BeWorld.

See all ports realized by BSzili.RRise

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FinalBurn Neo updated by BeWorld (12.01.2021)

BeWorld has just updated his port of FinalBurn Neo, an Emulator for Arcade Games & select Consoles. It is based on the emulators FinalBurn and old versions of MAME.

FinalBurn Neo manage over 15 000 games !!!

Here are the new features of this new version:

  • GUI: fix preview picture
  • GUI: fix window on scanning ROMs
  • support of last GIT version (12.01.2021)
  • know bug : rotation of text on vertical and flipped games

Visit the dedicated webpage on MorphOS-Storage.
Options : Pack Previews and Pack Titles

Thank you for your feedback on the forum here.

See all ports realized by BeWorld.




 

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OpenBOR build 7142 ported by BeWorld

BeWorld has just updated his port of OpenBOR (Open Beats of Rage), a Beats of Rage engine.

Basically, Beats of Rage is an emulator for running the old game Streets of Rage on Megadrive. OpenBOR, on the other hand, allows you to play modified versions of Beats of Rage (MOD), that is to say fighting games created since use that use the elements of Beats of Rage.

Many games have been created by fans, including a combat version of Final Fantasy or SplatterHouse. To be able to play, you must have the games in .pak format to put in the "openbor / paks" folder.

This is changes list:

  • Compile with last MorphOS SDK 3.16 and GCC 9.3
  • Fix colors issues
  • Add OPENGL support ! yes (delete shaders)
  • Fix switch fullscreen/window
  • Add Rumble support (XBox360 gamepad) 

Visit the dedicated webpage on MorphOS-Storage.

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ShadowWarrior ported by BeWorld and BSzili

BeWorld and BSzili have just ported ShadowWarrior, a shooter designed by 3D Realms Company in 1997 and updated by Jonathon Fowler for recent machines.

Update 22/01/2021 : add OpenGL and network features

Visit the dedicated webpage on MorphOS-Storage.

See all ports realized by BeWorld.

See all ports realized by BSzili.

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Doom 3 ported by Cowcat

Cowcat has just began the port of Doom 3 on MorphOS. He needs help with the source code and he opened a GitHub project.

The fisrt release to test is available on the dedicated webpage on MorphOS-Storage.

You will need game data files to play.

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Julius 1.6.0 ported by BeWorld

BeWorld has just released the port of Julius 1.6.0, an opensource version of Caesar III game.

Caesar III (1998, by Impression Games studio) is a city-building and management game of a Roman city in which the player (Roman governor) is charged by Caesar to develop cities throughout the Roman Empire, with increasing difficulty objectives, and hazards / events (climatic, collapsing buildings, ...). Julius is a libre and multi-platform compatible engine (requiring the original data), faithful to the original gameplay, notably providing support for large screens, touch screens and windowed mode.

Visit the dedicated webpage on MorphOS-Storage.

See all ports realized by BeWorld.

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