BeWorld has just ported Pekka Kana 2, a game by Janne Kivilahti ported to SDL2 by Danilo Lemos. It's a jump 'n run game made in the spirit of old classic platformers such as Super Mario, Sonic the Hedgehog, Jazz Jackrabbit, Super Frog and so on.
Templario has updated his new "Point and Click" scary adventure game called The Widow written in the Hollywood programming language.
This new version add the support of new languages, German and Italian, bugs fixes and new little improvements for example:
Go to MorgueSoft website.
BeWorld has just ported Zelda Navi's Quest, a Zelda clone.
BeWorld has just updated his port of FinalBurn Neo, an Emulator for Arcade Games & select Consoles. It is based on the emulators FinalBurn and old versions of MAME.
FinalBurn Neo manage over 15 000 games !!!
Here are the new features of this new version:
Thank you for your feedback on the forum here.
BeWorld has just updated his port of OpenBOR (Open Beats of Rage), a Beats of Rage engine.
Basically, Beats of Rage is an emulator for running the old game Streets of Rage on Megadrive. OpenBOR, on the other hand, allows you to play modified versions of Beats of Rage (MOD), that is to say fighting games created since use that use the elements of Beats of Rage.
Many games have been created by fans, including a combat version of Final Fantasy or SplatterHouse. To be able to play, you must have the games in .pak format to put in the "openbor / paks" folder.
This is changes list:
BeWorld and BSzili have just ported ShadowWarrior, a shooter designed by 3D Realms Company in 1997 and updated by Jonathon Fowler for recent machines.
Update 22/01/2021 : add OpenGL and network features
BeWorld has just released the port of Julius 1.6.0, an opensource version of Caesar III game.
Caesar III (1998, by Impression Games studio) is a city-building and management game of a Roman city in which the player (Roman governor) is charged by Caesar to develop cities throughout the Roman Empire, with increasing difficulty objectives, and hazards / events (climatic, collapsing buildings, ...). Julius is a libre and multi-platform compatible engine (requiring the original data), faithful to the original gameplay, notably providing support for large screens, touch screens and windowed mode.