Tiré du code source :
binding[UP] = kUp;
binding[DOWN] = kDown;
binding[LEFT] = kLeft;
binding[RIGHT] = kRight;
binding[RUN] = kShift;
binding[HIT] = kZ;
binding[LOAD] = kZ;
binding[HIT2] = kW;
binding[LOAD2] = kW;
binding[ACTION] = kX;
binding[CARRY] = kC;
binding[ULTI] = kV;
binding[TALK] = kSpace;
binding[NAVI] = kCtrl;
binding[TROC_ITEMS] = kI;
binding[ONI] = kO;
binding[DISPLAY_MAP] = kP;
binding[MAP_1] = k1;
binding[MAP_2] = k2;
binding[MAP_3] = k3;
binding[MAP_4] = k4;
binding[MAP_5] = k5;
binding[MAP_6] = k6;
binding[MAP_7] = k7;
binding[MAP_8] = k8;
binding[MAP_9] = k9;
binding[ENTER] = kReturn;
binding[QUIT_GAME] = kEscape;
binding[AIDE] = kF1;
IMAC 2.1 / PB 1.5G 17 / PM G5 2.7
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